Shaders & VFX
3D Weapon
Software Experience
Skills:
I have previous experience in the following software:
Engines:
-
Unreal Engine
Version Control:
-
GitHub
Task Managers:
-
Trello
-
Jira
-
PureRef
3D Modelling Software:
-
Autodesk Maya
-
Autodesk Inventor
-
ZBrush
-
SpeedTree
-
Gaea
2D Software:
-
Photoshop
-
Procreate
Physically Based Rendering Software:
-
Substance Designer
-
Substance Painter


About:
I'm a Computer Arts student due to graduate on July 11th, based in
Falkirk, Scotland, with a background as a 2D and 3D Artist! Artistic
at heart, whilst committed to learning in a rapidly evolving
industry. I am keenly interested in all things artistic and technical
in both 2D and 3D projects. I am constantly looking for
opportunities to build on my knowledge of various 3D software and
other ways to bring in-game worlds to life! I enjoy working as part
of a team, and more importantly, I'm friendly, reliable and always
willing to learn!
Previous University Project Roles:
-
Producer
-
Team Coordinator
-
Technical Artist (Materials, Shaders & VFX)
-
3D Environment Artist

