Shaders & VFX
Software Experience












Skills:
I have previous experience in the following software:
Engines:
-
Unreal Engine
Version Control:
-
GitHub
Task Managers:
-
Trello
-
Jira
-
PureRef
3D Modelling Software:
-
Autodesk Maya
-
Autodesk Inventor
-
ZBrush
-
SpeedTree
-
Gaea
Physically Based Rendering Software:
-
Substance Designer
-
Substance Painter


About:
I'm a Computer Arts student based in Scotland, interested in VFX and Technical Art, with a background in 3D Environments! Artistic at heart whilst committed to learning in a rapidly evolving industry. I am keenly interested in all things Artistic, technical and 3D Environment-related. I am constantly looking for opportunities to build on my knowledge of various 3D software as an aspiring Technical Artist and other ways to bring in-game worlds to life! I enjoy working as part of a team, and more importantly, I'm friendly, reliable and always willing to learn!
Previous University Project Roles:
-
Producer
-
Team Coordinator
-
Technical Artist (Materials, Shaders & VFX)
-
3D Environment Artist

