Technical Artist
Software Experience

Skills:
I have previous experience in the following software:
Engines:
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Unreal Engine
Version Control:
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GitHub
Task Managers:
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Trello
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Jira
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PureRef
3D Modelling Software:
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Autodesk Maya
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Autodesk Inventor
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ZBrush
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SpeedTree
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Gaea
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Meta Human
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Houdini
2D Software:
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Photoshop
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Procreate
Physically Based Rendering Software:
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Substance Designer
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Substance Painter
Virtual Produuction Software:
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Shōgun
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Vertex
Video Editing Software:
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DaVinchi Resolve
-
Premier Pro


About:
I'm a MSc Technical Art & VFX student and a recent graduate from Abertay University with a First Class in (BA Hons) Computer Arts, based in Falkirk, Scotland, with a background as a 2D and 3D Artist! Artistic at heart, whilst committed to learning in a rapidly evolving industry. I am keenly interested in Virtual Production projects, specifically motion capture. I am constantly looking for opportunities to expand my knowledge of various VP software and other methods for bringing in-game worlds to life! I enjoy working as part of a team, and more importantly, I'm friendly, reliable and always willing to learn!
Previous University Project Awards:
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Technical Art Award - RARE Ltd.































